Posts

(M7.1) Factoring Practice That is Actually Fun? Meet "Quadratic Rush"

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Factoring quadratics, definitely not the most exciting thing for most students. But I found this game called Quadratic Rush , and wow, it actually made practicing factoring feel…well, fun! You versus the clock to pick the right factors, and it is kind of addictive. Seriously, I played longer than I want to admit… What I love about it is that it feels like a safer space for students to mess up, learn from it right away, and try again. It reminded me of some research I read about simulations in teacher training, how future teachers practice tough situations in a no-pressure environment (Gates Bradley & Kendall, 2014). This game kind of does the same for my students, giving them room to practice without the stress of “one shot only.” That small detail, getting to try again right away, made me think a lot about how we design learning in the classroom. It reminded me of Lynch’s (2022) idea of creating a feedback loop culture. In games, we don’t get punished for failing, we learn from it...

(M6.1) Case Studies on Digital Tools in K-12 Education: EdPuzzle and Flip

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  EdPuzzle: Turning Math Videos into Interactive Learning Moments How Everyone Uses It: (Monticello Kievlan, 2024) Teachers choose or create videos and make them interactive by adding questions and voice or text notes. It is a great way to check on how students are understanding the material or flip the classroom. Students can watch at their own pace, pausing, answering questions, and replaying tricky parts as much as they need to.  Parents get a window into what their kids are learning, helping them stay connected with classroom activities and building a stronger partnership between home and school.  Why It Changes the Game: With Edpuzzle, learning is not a one way street anymore. The video talks back to students by asking questions, and teachers get valuable information on who needs help. It is like a built-in-tutor that you can check anytime.  What It Means for Students: Math can be tricky to follow when you are just watching a video. Edpuzzle breaks lessons in...

(M5.1) “Wait…That Graph Looks Off”: Teaching Students to Spot Misleading Graphs in Media

  “Wait…That Graph Looks Off”: Teaching Students to Spot Misleading Graphs in Media Not long ago, I was scrolling through social media when I came across a post that claimed a certain product was “the fastest growing in history.” Below it was a bold, colorful graph with skyrocketing bars that looked pretty convincing, until I noticed, the y-axis started at 90 instead of zero. The data was not technically wrong, but it was definitely distorted . The more I paid attention, the more I realized how often these kinds of visual tricks show up, in news articles, advertisements, political campaigns, and everyday social media.  That moment stuck with me, it made me think: If I almost took that graph at face value, what are my students seeing and believing every day, and it is exactly why I chose this as my topic: How can we teach students to spot misleading graphs in the media, and what math skills do they need to do it? Why This Matters to Me as a Math Teacher We teach students how t...

(M3.1) Beyond the Screen: Connecting Math, Culture, and Digital Literacy

As a first-year high school math teacher, I have been thinking a lot lately about how we design learning that actually reaches kids, not just through screens, but in ways that really collect. With so many digital tools out there, it is easy to lean on the tech. But the bigger question for me has been: how do we go beyond the screen to create learning that is meaningful, equitable, and rooted in the real world, even in a math class? One framework that really helped me make sense of this is from Aguilera and Literacy Today (2017). They talk about digital literacy through three lenses: on the screen, behind the screen, and beyond the screen . It is not just about what students see, like a graphing calculator app or a math video. It is also about understanding what is behind that tech (how it works, who designed it, what assumptions it makes). And most importantly, it is about thinking beyond the screen, asking questions about power, equity, and whose voices are centered or left out in ...